How To Guide
How to Use Shops
In-world shops let your table buy gear, potions, and services without a single spreadsheet. The GM curates what is for sale, players browse right from the campaign hub, and every purchase settles the coins automatically. Here is how it all comes together.
Step 1
Open or Curate a Shop
As the GM, head to your campaign and open the Shops section. You can spin up a shop from scratch — name it, describe the shopkeeper, set the tone — or start from one of the built-in shop templates and tweak it to fit your world. Give each shop some flavor so it feels like a real storefront.
Step 2
Stock It with Items and Services
Add wares to the shelves: pull equipment and magic items straight from the item library or write custom entries, then set a price in gold, silver, or copper. Shops can also offer services — think temple spellcasting or a stable of mounts. Mark each entry as unlimited or a limited quantity, and set a shop-wide price modifier if your merchant runs high or low.
Step 3
Players Browse the Shelves
Players open the same Shops section from the campaign hub and browse everything you have stocked — names, descriptions, prices, and what is in stock. No back-and-forth in chat, no manual tallying; the storefront shows exactly what their coin can buy.
Step 4
Buying Settles the Coins
When a player buys something, Convoke checks they can afford it and deducts the coins automatically, making change across gold, silver, and copper for you. The item lands in their inventory then and there. Limited-stock wares tick down as they sell, so a rare find really can be the last one on the shelf.
Step 5
Track Every Sale
Every purchase pings you with a notification, and each shop keeps a running purchase ledger so you always know who bought what and when. That is your whole in-world economy — curated, self-settling, and bookkeeping-free. Go stock a shop and let your players spend!