Convoke
In-world economy

An economy your players can actually spend in.

GM-curated shops and quest boards live right inside your campaign. Players browse the stock, buy gear in a tap, and take on jobs for real rewards — while Convoke does the coin math, logs every purchase, and pays out quests automatically. No more tracking gold on a napkin.

No credit card. 5e today, more systems coming.

The problem

The bookkeeping nobody signed up for.

Somebody buys three healing potions and a mule. Now the GM is doing subtraction in their head, someone forgets to write it down, and two sessions later nobody agrees on how much gold the party has. The quest reward the party earned last month? Still unpaid, because tracking it was one more thing on the GM's list.

Convoke turns the in-world economy into something the platform handles for you — shops that do the coin math, and quests that pay themselves out — so the money in your world stays consistent without anyone keeping a ledger by hand.

Shops

Stock a shop. Players do the rest.

GM-curated shops, right in the campaign

Build a shop and stock it with real, materialized items — a general store, an armorer, an alchemist. You set what is on the shelves and what it costs. Players browse it inside the campaign, no external spreadsheet in sight.

  • Curate the inventory item by item
  • Prices are set by you, per shop
  • Players browse the stock inside the campaign
In-world shop purchase dialog

Instant, server-checked purchases

A player taps Buy and the purchase settles instantly. Convoke checks that they can actually afford it, does the coin math, subtracts the cost, and drops the item into their inventory — all validated on the server, so the numbers are never wishful thinking.

  • One-tap buying with automatic coin math
  • The server validates every purchase against the buyer's coin
  • The item lands in the character's inventory immediately

Temples and stables, not just gear

Shops are not only for potions and plate. Set up a temple that sells spellcasting services, or a stable that sells mounts. The services players expect from a living settlement are all part of the same system.

  • Temple spellcasting services
  • Mounts and other in-world services
Quest detail with objectives and rewards

Every purchase, on the record

Each purchase is written to a ledger and the GM is notified, so you always know what left the shelves and who bought it. The economy stays auditable without you having to watch it.

  • A purchase ledger for every shop
  • The GM is notified on each sale

Quests

Post the job. Convoke pays it out.

A quest board anyone can fill

Both GMs and players can author quests. Write the hook, list the objectives, set the reward, and post it to the board. The party has a living to-do list, and players can pitch their own jobs into the world.

  • GM and player quest authoring
  • Objectives, hooks, and rewards on every quest
  • A shared board the whole party can see
Campaign quest board

Self-accept from the job board

Quests on the board can be picked up directly — a party sees an open job and takes it on. Assign a quest to a party, or let them accept it themselves. Either way, the work is claimed and tracked.

  • Assign a quest to a party, or let them self-accept
  • A job board that is never empty

Objective checklists the party ticks together

Each quest carries a checklist of objectives. As the party makes progress, objectives get ticked off — a single shared view of how close the group is to finishing the job.

  • A shared objective checklist per quest
  • Progress the whole party can see at a glance
Quest detail with objectives and rewards

Rewards that pay themselves out

Finish the quest and the reward lands automatically: XP is added to the party's characters, coin hits their purses, and any item rewards materialize straight into their inventories. No manual hand-outs, no forgotten loot.

  • Automatic XP, coin, and item payouts on completion
  • Item rewards materialize directly into inventory
  • Nothing to hand out by hand

What the economy handles for you.

  • The coin math on every purchase — checked on the server, never fudged
  • A running ledger of what sold and who bought it
  • Quest rewards paid out the moment the job is done
  • Items that appear in inventory automatically — gear you bought, loot you earned

Who it is for.

  • Play-by-post GMs, for whom this erases the single biggest chore: manual economy bookkeeping
  • Any GM who wants shopping trips and downtime to happen without eating table time
  • Players who want to actually spend the gold they earn
  • World Table worlds, where shops and quest boards give dozens of players something to do

Give your world a working economy.

Shops and quest boards are free in open beta. Start a campaign, or browse them in the demo.