Convoke
Free in open beta

The session ends. The story does not.

Most adult tabletop groups meet once a month — if they are lucky. Convoke is the layer between sessions where downtime, travel, side scenes, and character moments actually happen. Then everyone shows up to the table already in the story.

No credit card. 5e today, more systems coming.

The session ends. The story does not.

The case for the in-between

You only get four hours every three weeks.

You spend the first thirty minutes remembering where you were. The second thirty minutes shopping in town. The third thirty minutes catching the new player up. By the time the actual scene starts, you have burned half the night.

Convoke takes the parts of D&D that do not need everyone in the room — and lets them happen on everyone's own time.

What moves between sessions

Four things that no longer eat table time.

Downtime activities

Crafting, training, research, faction work, tavern conversations. A player can spend a week of their character's life on Convoke between sessions.

Downtime activities

Travel

The party crosses a mountain pass. Instead of "we travel for three days" eating thirty minutes at the table, the journey unfolds async — encounters, dreams, character moments, watch rotations.

Travel

Side scenes

That backstory arc one player has been waiting to play? Run it as a one-on-one between sessions. Convoke's whispers and per-conversation visibility make solo scenes natural.

Side scenes

Lore reveals

The GM drops a journal page in the wiki. Players who pursue it find it. The rest of the party may never know.

Lore reveals

What stays at the table.

  • Big combats. The kind where dice fly and the room cheers.
  • Boss conversations. When you want everyone leaning forward.
  • The ending. Always the ending.

How a hybrid month looks.

Week 1

What happens

Live session — major combat and a cliffhanger

Where

At the table

Week 1-2

What happens

Scribe drafts the recap. Players post reactions. GM reveals lore.

Where

Convoke

Week 2

What happens

Solo backstory scene with the rogue

Where

Convoke

Week 3

What happens

Party shops, crafts, researches. Travel begins.

Where

Convoke

Week 4

What happens

Travel encounter resolves async. Party arrives at next location.

Where

Convoke

Week 4

What happens

Live session — the players walk in already there, already tense.

Where

At the table

What makes this work

Built for the in-between.

  • Push notifications so async posts do not get lost
  • Threaded conversations for parallel scenes
  • IC/OOC toggle so chatter does not muddy roleplay
  • Two calendars — real-world and in-world
  • Blast the Horn — confirm the next live session without thirty Discord pings
  • Lore wiki with knowledge tracking so reveals between sessions stay clean

Add Convoke to your existing campaign.

Free in open beta. Works alongside any VTT or in-person setup.