ConvokeConvoke

Bandit Captain

Bestiary

SRD text, CC-BY 4.0

medium humanoid (any race) (any race), any non-lawful alignment

Medium

Armor Class 15

Hit Points 65

Speed 30 ft

str15+2
dex16+3
con14+2
int14+2
wis11+0
cha14+2
Saving ThrowsStr +4Dex +5Con +2Int +2Wis +2Cha +2
Skillsathletics +4deception +4

Senses passive Perception 10

Languages any two languages

Challenge 2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Track Bandit Captain on a character sheet, roll it in chat, and share it with your table.

Create a free account