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Ghoul

Bestiary

SRD text, CC-BY 4.0

medium undead, chaotic evil

Medium, Chaotic Evil

Armor Class 12

Hit Points 22

Speed 30 ft

str13+1
dex15+2
con10+0
int7-2
wis10+0
cha6-2
Saving ThrowsStr +1Dex +2Con +0Int -2Wis +0Cha -2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 1 (200 XP) · Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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