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Gnoll

Bestiary

SRD text, CC-BY 4.0

medium humanoid (gnoll) (gnoll), chaotic evil

Medium, Chaotic Evil

Armor Class 15

Hit Points 22

Speed 30 ft

str14+2
dex12+1
con11+0
int6-2
wis10+0
cha7-2
Saving ThrowsStr +2Dex +1Con +0Int -2Wis +0Cha -2

Senses darkvision 60 ft., passive Perception 10

Languages Gnoll

Challenge 1/2 (100 XP) · Proficiency Bonus +2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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