ConvokeConvoke

Grimlock

Bestiary

SRD text, CC-BY 4.0

medium humanoid (grimlock) (grimlock), neutral evil

Medium, Neutral Evil

Armor Class 11

Hit Points 11

Speed 30 ft

str16+3
dex12+1
con12+1
int9-1
wis8-1
cha6-2
Saving ThrowsStr +3Dex +1Con +1Int -1Wis -1Cha -2
Skillsathletics +5perception +3stealth +3

Condition Immunities blinded

Senses blindsight 30 ft., passive Perception 13

Languages Undercommon

Challenge 1/4 (50 XP) · Proficiency Bonus +2

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Track Grimlock on a character sheet, roll it in chat, and share it with your table.

Create a free account