Grimlock
Bestiary
medium humanoid (grimlock) (grimlock), neutral evil
Medium, Neutral Evil
Armor Class 11
Hit Points 11
Speed 30 ft
Condition Immunities blinded
Senses blindsight 30 ft., passive Perception 13
Languages Undercommon
Challenge 1/4 (50 XP) · Proficiency Bonus +2
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.