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Guardian Naga

Bestiary

SRD text, CC-BY 4.0

large monstrosity, lawful good

Large, Lawful Good

Armor Class 18

Hit Points 127

Speed 40 ft

str19+4
dex18+4
con16+3
int16+3
wis19+4
cha18+4
Saving ThrowsStr +4Dex +8Con +7Int +7Wis +8Cha +8

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Celestial, Common

Challenge 10 (5,900 XP) · Proficiency Bonus +4

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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