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Gynosphinx

Bestiary

SRD text, CC-BY 4.0

large monstrosity, lawful neutral

Large, Lawful Neutral

Armor Class 17

Hit Points 136

Speed 40 ft, fly 60 ft

str18+4
dex15+2
con16+3
int18+4
wis18+4
cha18+4
Saving ThrowsStr +4Dex +2Con +3Int +4Wis +4Cha +4
Skillsarcana +12history +12perception +8religion +8

Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities psychic

Condition Immunities charmed, frightened

Senses passive Perception 18

Languages Common, Sphinx

Challenge 11 (7,200 XP) · Proficiency Bonus +4

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Truesight. 120 ft.

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

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