Gynosphinx
Bestiary
large monstrosity, lawful neutral
Large, Lawful Neutral
Armor Class 17
Hit Points 136
Speed 40 ft, fly 60 ft
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses passive Perception 18
Languages Common, Sphinx
Challenge 11 (7,200 XP) · Proficiency Bonus +4
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic Weapons. The sphinx's weapon attacks are magical.
Truesight. 120 ft.
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Legendary Actions
Claw Attack. The sphinx makes one claw attack.
Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.