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Hobgoblin

Bestiary

SRD text, CC-BY 4.0

medium humanoid (goblinoid) (goblinoid), lawful evil

Medium, Lawful Evil

Armor Class 18

Hit Points 11

Speed 30 ft

str13+1
dex12+1
con12+1
int10+0
wis10+0
cha9-1
Saving ThrowsStr +1Dex +1Con +1Int +0Wis +0Cha -1

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1/2 (100 XP) · Proficiency Bonus +2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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