ConvokeConvoke

Lizardfolk

Bestiary

SRD text, CC-BY 4.0

medium humanoid (lizardfolk) (lizardfolk), neutral

Medium, True Neutral

Armor Class 15

Hit Points 22

Speed 30 ft, swim 30 ft

str15+2
dex10+0
con13+1
int7-2
wis12+1
cha7-2
Saving ThrowsStr +2Dex +0Con +1Int -2Wis +1Cha -2
Skillsperception +3stealth +4survival +5

Senses passive Perception 13

Languages Draconic

Challenge 1/2 (100 XP) · Proficiency Bonus +2

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Track Lizardfolk on a character sheet, roll it in chat, and share it with your table.

Create a free account