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Merfolk

Bestiary

SRD text, CC-BY 4.0

medium humanoid (merfolk) (merfolk), neutral

Medium, True Neutral

Armor Class 11

Hit Points 11

Speed 10 ft, swim 40 ft

str10+0
dex13+1
con12+1
int11+0
wis11+0
cha12+1
Saving ThrowsStr +0Dex +1Con +1Int +0Wis +0Cha +1
Skillsperception +2

Senses passive Perception 12

Languages Aquan, Common

Challenge 1/8 (25 XP) · Proficiency Bonus +2

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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