Merfolk
Bestiary
SRD text, CC-BY 4.0
medium humanoid (merfolk) (merfolk), neutral
Medium, True Neutral
Armor Class 11
Hit Points 11
Speed 10 ft, swim 40 ft
str10+0
dex13+1
con12+1
int11+0
wis11+0
cha12+1
Saving ThrowsStr +0Dex +1Con +1Int +0Wis +0Cha +1
Skillsperception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP) · Proficiency Bonus +2
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.