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Merrow

Bestiary

SRD text, CC-BY 4.0

large monstrosity, chaotic evil

Large, Chaotic Evil

Armor Class 13

Hit Points 45

Speed 10 ft, swim 40 ft

str18+4
dex10+0
con15+2
int8-1
wis10+0
cha9-1
Saving ThrowsStr +4Dex +0Con +2Int -1Wis +0Cha -1

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan

Challenge 2 (450 XP) · Proficiency Bonus +2

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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