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Planetar

Bestiary

SRD text, CC-BY 4.0

large celestial, lawful good

Large, Lawful Good

Armor Class 19

Hit Points 200

Speed 40 ft, fly 120 ft

str24+7
dex20+5
con24+7
int19+4
wis22+6
cha25+7
Saving ThrowsStr +7Dex +5Con +12Int +4Wis +11Cha +12
Skillsperception +11

Damage Resistances radiant, bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses passive Perception 21

Languages all, telepathy 120 ft.

Challenge 16 (15,000 XP) · Proficiency Bonus +5

Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Truesight. 120 ft.

Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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