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Shambling Mound

Bestiary

SRD text, CC-BY 4.0

large plant, unaligned

Large, Unaligned

Armor Class 15

Hit Points 136

Speed 20 ft, swim 20 ft

str18+4
dex8-1
con16+3
int5-3
wis10+0
cha5-3
Saving ThrowsStr +4Dex -1Con +3Int -3Wis +0Cha -3
Skillsstealth +2

Damage Resistances cold, fire

Damage Immunities lightning

Condition Immunities blinded, deafened, exhaustion

Senses blindsight 60 ft., passive Perception 10

Challenge 5 (1,800 XP) · Proficiency Bonus +3

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

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