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Spirit Naga

Bestiary

SRD text, CC-BY 4.0

large monstrosity, chaotic evil

Large, Chaotic Evil

Armor Class 15

Hit Points 75

Speed 40 ft

str18+4
dex17+3
con14+2
int16+3
wis15+2
cha16+3
Saving ThrowsStr +4Dex +6Con +5Int +3Wis +5Cha +6

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 8 (3,900 XP) · Proficiency Bonus +3

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

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