ConvokeConvoke

Sprite

Bestiary

SRD text, CC-BY 4.0

tiny fey, neutral good

Tiny, Neutral Good

Armor Class 15

Hit Points 2

Speed 10 ft, fly 40 ft

str3-4
dex18+4
con10+0
int14+2
wis13+1
cha11+0
Saving ThrowsStr -4Dex +4Con +0Int +2Wis +1Cha +0
Skillsperception +3stealth +8

Senses passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 1/4 (50 XP) · Proficiency Bonus +2

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

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