ConvokeConvoke

Wizard

Classes

SRD text, CC-BY 4.0
Hit Die
d6
Primary Attribute
Intelligence
Role
Caster
Spellcasting
Full

Proficiencies

Weapons
daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws
Intelligence, Wisdom
Skills
Choose 2: Arcana, History, Insight, Investigation, Medicine, Religion

Spellcasting

Caster Type
Full
Ability
Intelligence
Preparation
Prepared Spellbook

Class Features

1st Level

Arcane Recovery

SRD text, CC-BY 4.0

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Spellcasting

Text for this feature arrives as Convoke’s rewrite lands.

2nd Level

Arcane Tradition

Text for this feature arrives as Convoke’s rewrite lands.

4th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

6th Level

Arcane Tradition feature

Text for this feature arrives as Convoke’s rewrite lands.

8th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

10th Level

Arcane Tradition feature

Text for this feature arrives as Convoke’s rewrite lands.

12th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

14th Level

Arcane Tradition feature

Text for this feature arrives as Convoke’s rewrite lands.

16th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

18th Level

Spell Mastery

SRD text, CC-BY 4.0

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

19th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

20th Level

Signature Spells

SRD text, CC-BY 4.0

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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