ConvokeConvoke

Ice Storm

Spells

SRD text, CC-BY 4.0

4th Level Evocation

Casting Time
1 action
Range
300 ft
Components
V, S, M(a pinch of dust and a few drops of water)
Duration
Instantaneous

Attack / Save

Type: Saving Throw

Save: Dexterity

Damage

2d8Bludgeoning damage

Scaling: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Available To

DruidSorcererWizard

Track Ice Storm on a character sheet, roll it in chat, and share it with your table.

Create a free account