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Hunter

Subclasses

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Ranger subclass · 2014 rules

Features

3rd Level

Colossus Slayer

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Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.

Giant Killer

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When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.

Horde Breaker

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Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Hunter

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Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

Hunter's Prey

Hunter's Prey

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At 3rd level, you gain one of the following features of your choice.

• Colossus Slayer • Giant Killer • Horde Breaker

7th Level

Defensive Tactics

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At 7th level, you gain one of the following features of your choice.

• Escape the Horde • Multiattack Defense • Steel Will

Escape the Horde

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Opportunity attacks against you are made with disadvantage.

Multiattack Defense

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When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will

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You have advantage on saving throws against being frightened.

11th Level

Multiattack

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At 11th level, you gain one of the following features of your choice.

• Volley • Whirlwind Attack

Volley

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You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Whirlwind Attack

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You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

15th Level

Evasion

Text for this feature arrives as Convoke’s rewrite lands.

Stand Against the Tide

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When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

Superior Hunter's Defense

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At 15th level, you gain one of the following features of your choice.

• Evasion • Stand Against the Tide • Uncanny Dodge

Uncanny Dodge

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When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

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