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Elephant

Bestiary

SRD text, CC-BY 4.0

huge beast, unaligned

Huge, Unaligned

Armor Class 12

Hit Points 76

Speed 40 ft

str22+6
dex9-1
con17+3
int3-4
wis11+0
cha6-2
Saving ThrowsStr +6Dex -1Con +3Int -4Wis +0Cha -2

Senses passive Perception 10

Challenge 4 (1,100 XP) · Proficiency Bonus +2

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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