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Giant Sea Horse

Bestiary

SRD text, CC-BY 4.0

large beast, unaligned

Large, Unaligned

Armor Class 13

Hit Points 16

Speed 0 ft, swim 40 ft

str12+1
dex15+2
con11+0
int2-4
wis12+1
cha5-3
Saving ThrowsStr +1Dex +2Con +0Int -4Wis +1Cha -3

Senses passive Perception 11

Challenge 1/2 (100 XP) · Proficiency Bonus +2

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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