ConvokeConvoke

Cleric

Classes

SRD text, CC-BY 4.0
Hit Die
d8
Primary Attribute
Wisdom
Role
Caster
Spellcasting
Full

Proficiencies

Armor
Light Armor, Medium Armor, Shields
Weapons
Simple Weapons
Saving Throws
Wisdom, Charisma
Skills
Choose 2: History, Insight, Medicine, Persuasion, Religion

Spellcasting

Caster Type
Full
Ability
Wisdom
Preparation
Prepared Full

Class Features

1st Level

Divine Domain

Text for this feature arrives as Convoke’s rewrite lands.

Spellcasting

Text for this feature arrives as Convoke’s rewrite lands.

2nd Level

Channel Divinity

SRD text, CC-BY 4.0

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Divinity: Turn Undead

Channel Divinity: Turn Undead

SRD text, CC-BY 4.0

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Divine Domain feature

Text for this feature arrives as Convoke’s rewrite lands.

4th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

5th Level

Destroy Undead (CR 1/2)

Text for this feature arrives as Convoke’s rewrite lands.

6th Level

Channel Divinity

Text for this feature arrives as Convoke’s rewrite lands.

Divine Domain feature

Text for this feature arrives as Convoke’s rewrite lands.

8th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

Destroy Undead (CR 1)

Text for this feature arrives as Convoke’s rewrite lands.

Divine Domain feature

Text for this feature arrives as Convoke’s rewrite lands.

10th Level

Divine Intervention

Text for this feature arrives as Convoke’s rewrite lands.

11th Level

Destroy Undead (CR 2)

Text for this feature arrives as Convoke’s rewrite lands.

12th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

14th Level

Destroy Undead (CR 3)

Text for this feature arrives as Convoke’s rewrite lands.

16th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

17th Level

Destroy Undead (CR 4)

Text for this feature arrives as Convoke’s rewrite lands.

Divine Domain feature

Text for this feature arrives as Convoke’s rewrite lands.

18th Level

Channel Divinity

Text for this feature arrives as Convoke’s rewrite lands.

19th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

20th Level

Divine Intervention Improvement

SRD text, CC-BY 4.0

At 20th level, your call for intervention succeeds automatically, no roll required.

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