Bard
Classes
Proficiencies
- Armor
- Light Armor
- Weapons
- Simple Weapons, hand crossbows, longswords, rapiers, shortswords
- Tools
- three musical instruments of your choice
- Saving Throws
- Dexterity, Charisma
- Skills
- Choose 3: Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival
Spellcasting
- Caster Type
- Full
- Ability
- Charisma
- Preparation
- Known
Class Features
1st Level
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Spellcasting
Text for this feature arrives as Convoke’s rewrite lands.
2nd Level
Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
Song of Rest (d6)
Text for this feature arrives as Convoke’s rewrite lands.
3rd Level
Bard College
Text for this feature arrives as Convoke’s rewrite lands.
Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 10th level, you can choose another two skill proficiencies to gain this benefit.
4th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
5th Level
Bardic Inspiration (d8)
Text for this feature arrives as Convoke’s rewrite lands.
Font of Inspiration
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
6th Level
Bard College feature
Text for this feature arrives as Convoke’s rewrite lands.
Countercharm
At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
8th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
9th Level
Song of Rest (d8)
Text for this feature arrives as Convoke’s rewrite lands.
10th Level
Bardic Inspiration (d10)
Text for this feature arrives as Convoke’s rewrite lands.
Expertise
Text for this feature arrives as Convoke’s rewrite lands.
Magical Secrets
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any class at 14th level and again at 18th level.
12th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
13th Level
Song of Rest (d10)
Text for this feature arrives as Convoke’s rewrite lands.
14th Level
Bard College feature
Text for this feature arrives as Convoke’s rewrite lands.
Magical Secrets
Text for this feature arrives as Convoke’s rewrite lands.
15th Level
Bardic Inspiration (d12)
Text for this feature arrives as Convoke’s rewrite lands.
16th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
17th Level
Song of Rest (d12)
Text for this feature arrives as Convoke’s rewrite lands.
18th Level
Magical Secrets
Text for this feature arrives as Convoke’s rewrite lands.
19th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
20th Level
Superior Inspiration
At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.