ConvokeConvoke

Monk

Classes

SRD text, CC-BY 4.0
Hit Die
d8
Primary Attribute
Dexterity
Role
Martial
Spellcasting
None

Proficiencies

Weapons
Simple Weapons, shortswords
Tools
any one type of artisan's tools or any one musical instrument of your choice
Saving Throws
Strength, Dexterity
Skills
Choose 2: Acrobatics, Athletics, History, Insight, Religion, Stealth

Spellcasting

Caster Type
None

Class Features

1st Level

Martial Arts

Text for this feature arrives as Convoke’s rewrite lands.

Unarmored Defense

SRD text, CC-BY 4.0

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

2nd Level

Flurry of Blows

SRD text, CC-BY 4.0

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Ki

SRD text, CC-BY 4.0

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

Flurry of Blows

Patient Defense

Step of the Wind

Patient Defense

SRD text, CC-BY 4.0

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind

SRD text, CC-BY 4.0

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Unarmored Movement

SRD text, CC-BY 4.0

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

3rd Level

Deflect Missiles

Text for this feature arrives as Convoke’s rewrite lands.

Monastic Tradition

Text for this feature arrives as Convoke’s rewrite lands.

4th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

Slow Fall

SRD text, CC-BY 4.0

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

5th Level

Extra Attack

SRD text, CC-BY 4.0

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Stunning Strike

SRD text, CC-BY 4.0

Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

6th Level

Ki-Empowered Strikes

SRD text, CC-BY 4.0

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Monastic Tradition feature

Text for this feature arrives as Convoke’s rewrite lands.

7th Level

Evasion

SRD text, CC-BY 4.0

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stillness of Mind

SRD text, CC-BY 4.0

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

8th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

9th Level

Unarmored Movement improvement

SRD text, CC-BY 4.0

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

10th Level

Purity of Body

SRD text, CC-BY 4.0

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

11th Level

Monastic Tradition feature

Text for this feature arrives as Convoke’s rewrite lands.

12th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

13th Level

Tongue of the Sun and Moon

SRD text, CC-BY 4.0

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

14th Level

Diamond Soul

SRD text, CC-BY 4.0

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.

Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

15th Level

Timeless Body

SRD text, CC-BY 4.0

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

16th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

17th Level

Monastic Tradition feature

Text for this feature arrives as Convoke’s rewrite lands.

18th Level

Empty Body

SRD text, CC-BY 4.0

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.

19th Level

Ability Score Improvement

Text for this feature arrives as Convoke’s rewrite lands.

20th Level

Perfect Self

SRD text, CC-BY 4.0

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

Track Monk on a character sheet, roll it in chat, and share it with your table.

Create a free account