Paladin
Classes
Proficiencies
- Armor
- Light Armor, Medium Armor, Heavy Armor, Shields
- Weapons
- Simple Weapons, Martial Weapons
- Saving Throws
- Wisdom, Charisma
- Skills
- Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Spellcasting
- Caster Type
- Half
- Ability
- Charisma
- Preparation
- Prepared Full
Class Features
1st Level
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
Lay on Hands
Text for this feature arrives as Convoke’s rewrite lands.
2nd Level
Divine Smite
Text for this feature arrives as Convoke’s rewrite lands.
Fighting Style
Text for this feature arrives as Convoke’s rewrite lands.
Spellcasting
Text for this feature arrives as Convoke’s rewrite lands.
3rd Level
Channel Divinity
Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.
When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.
Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.
Divine Health
By 3rd level, the divine magic flowing through you makes you immune to disease.
Sacred Oath
Text for this feature arrives as Convoke’s rewrite lands.
4th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
5th Level
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
6th Level
Aura of Protection
Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.
At 18th level, the range of this aura increases to 30 feet.
7th Level
Sacred Oath feature
Text for this feature arrives as Convoke’s rewrite lands.
8th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
10th Level
Aura of Courage
Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
11th Level
Improved Divine Smite
By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.
12th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
14th Level
Cleansing Touch
Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
15th Level
Sacred Oath feature
Text for this feature arrives as Convoke’s rewrite lands.
16th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
18th Level
Aura improvements
Text for this feature arrives as Convoke’s rewrite lands.
19th Level
Ability Score Improvement
Text for this feature arrives as Convoke’s rewrite lands.
20th Level
Sacred Oath feature
Text for this feature arrives as Convoke’s rewrite lands.